When it comes to making cities, Haber says the only limit is your imagination. The city transforms as more and more rubbish is dumped from surrounding cities. Trashtown, as you have no doubt guessed, is a town where all the rubbish from other cities goes to. Take Trashtown, for example, a city that he made to demonstrate what he meant. Haber says that what you do in one city can ultimately impact on what happens in surrounding cities. Smiley faces above Sims and their homes means that they’re happy. Residential, industrial and commercial zones. A cruise liner plies its way down an estuary behind the houses. When a home is completed, removal vans arrive to help Sims move into their new homes. SimCity has little details: When you build a house, little builders arrive in their vehicles, their little legs carrying them around the building site. We know that the trend for SimCity was for it to get more complicated and have a lot more graphs and spreadsheets and we wanted to make sure that it was more accessible to those players who were nostalgic players, as well as those who were new players, that previous SimCities weren’t.’’ ‘‘Part of the goal was to appeal to a lot of SimCity players. It was one of my most favoured games during hands-on time at a recent EA event in Sydney.Įven SimCity’s producer Jason Haber agreed that more recent SimCity games had got too complicated. SimCity 2013 is aiming to bring back what made the original game so good: After some hands-on time, I can say Maxis has succeeded. The game spawned several sequels (and recently SimCity 4 was on special on the Christmas Steam sale), as you’d expect, but none of them held the magic that the original did. It proved to be an incredibly addictive game, from what my jaded memory can recall. It was virtual city management where you had to manage all the successes and failures that growning cities do. The Sim games have always had that magical ability to turn the mundane and ordinary task into time sinks, and the original was no different with its amazingly simple concept: take a piece of land and build a bustling city on it. Thankfully, there are no virtual children for me to look after in SimCity, a re-imagining of the original world-buiding game that first graced PCs way back in 1999. You see, it ended with my virtual children being taken away by virtual child services because they had neglected to do their virtual homework, instead preferring to stay up all night and play. In fact, it ended pretty badly, actually. The last time I played a Sims game it didn’t end well.